When we search for design pattern articles, we found essentially documentation concerning "Gang of Four" patterns, they are very useful and contribute to well design application.
But when i discovered GRASP patterns , i advice any one interested to improve his skills design to look at this patterns, it gives a design fondamental rules.
Irrlicht is a 3D engine library that use many GRASP concepts, let's discover with CppDepend the benefits of using this kind of patterns, and to show using of GRASP concepts we will focus on the namespace irr::gui.
Thursday, November 19, 2009
Tuesday, November 17, 2009
Inside Qt Part 1 : QtCore
Qt is a cross-platform application development framework, widely used for the development of GUI programs ,and also used for developing non-GUI programs such as console tools and servers.
Qt consists of several modules, and each one rely on QtCore, this module contains all basic classes like Containers,String,Smart Pointer,Multithreading,Localisation and other funcionalities.
Let's discover with CppDepend the QtCore module.
Qt consists of several modules, and each one rely on QtCore, this module contains all basic classes like Containers,String,Smart Pointer,Multithreading,Localisation and other funcionalities.
Let's discover with CppDepend the QtCore module.
Monday, November 2, 2009
why Ogre3D make you want to use it?
I do not know Ogre3D , and i had a comment in my last post regarding the analysis of Ogre3D.
I searched for the characteristics of this library and i found the following definition:
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D rendering engine written in C++ designed to make it easier and intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other high level classes.
I searched for the characteristics of this library and i found the following definition:
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D rendering engine written in C++ designed to make it easier and intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other high level classes.
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